Remember the dino render I posted a little while ago? Well, I’ve had some more time to work on it. Texturing is almost there. Just some (more) details around the mouth, and maybe a quick texture to dirty up the teeth a bit. I have also changed the camera angle and the lighting set up drastically from the last posting.
In case anyone is wondering, the 3D model was made in Blender 3D, using the still somewhat experimental Cycles rendering that will eventual replace the internal Blender renderer. The texturing is pretty much all Photoshop with some texture painting done right in Blender. I boosted the contrast slightly in Photoshop.